Minesweeper has gone round. Orb Sweeper is a mobile game that takes the puzzle you know and wraps it onto a little sphere made of hexagons. Every tap uncovers a new tile. Every number is a clue. Every mine is one wrong move away. Spin the sphere with your finger, zoom in to study a cluster, flag the danger, and clear the surface without a single misstep.
A sphere tiled with hexagons and exactly twelve pentagons. Reveal cells in 3D, no flat grids.
Pick a preset (Easy, Normal, Hard) or build a custom game with subdivision 1–10 and mine density 5–50%.
Generates puzzles that are guaranteed solvable by pure logic — no luck required.
Portrait UI, smooth orbit camera, pinch or one-finger zoom, and haptic feedback.
Per-difficulty records saved on device, ready for leaderboard sync.
Built with Godot. Source code released under the MIT license.
Reveal all safe cells on the sphere without hitting a mine.
Each revealed cell shows how many of its neighbors are mines. Hexagons have 6 neighbors, pentagons have 5.
You win when every non-mine cell is revealed. You lose if you reveal a mine.
When enabled, the generated puzzle is guaranteed to be solvable through logic alone — no guessing required.
Made by Artem Nechunaev.
Source code: github.com/anechunaev/orb-sweeper — released under the MIT license.
All sound effects and music by ZapSplat (license).
Questions or feedback? Email artem@nechunaev.com.